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I appreciate it! That's feedback I've received from other people as well and it's something I'll fine tune if I decide to polish this up. I wanted to make sure each row pair was possible to traverse and found that having a slow draining rate was an easy modifiable parameter to guarantee that, but it's certainly not locked in yet. Thanks again!

If you're considering changing it, I'd personally like to see the rocks damage the heart, rather than cause an instant game over. I feel like it would open up the possibility for some nice post-loss narratives like "if only I'd risked bringing them together two rocks ago, I could have survived hitting this one!"

That's an interesting idea, maybe I'll toy around with it, thanks!