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The straight-forward exploit is something i really wanna fix once I can :P
What exactly do you mean with the health of the enemy? Does it make the sessions too long? Or you feel like its too unfair compared to your own health? Or do you mean something completely different?

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The enemy felt like a bullet sponge, especially compared the the HP of the player. I definitely agree that the enemy should have more HP than the player, but it felt like my shots were doing so little damage that it just made the fight last a lot longer.

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Thank you so much for the explanation. This is really helpful. It seems like everybody so far plays it more slowly and "precise". While testing during the jam showed most testers played it more like a bullet hell game, pretty much constantly spamming and dodging. 

It should account for all play styles for sure, and balancing will be a biggy once I implemented everybody's ideas for improvements and made it less one dimensional and exploitable .

Feedback like yours is a real gold nugget. Thanks again :)

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I'm happy to help! I definitely was playing it a lot faster than precisely. But I'm glad my feedback could help!