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I like your idea, but I didn't find the gameplay intriguing, the movement is too slow and there isn't enough to do to keep my brain interested for an entire level. You might consider making the levels smaller, or making an arrow that points to where the portal is.

Yeah, I completely agree with the arrow idea. You know, I was actually going to incorporate that, but so much was going wrong at the end of the jam that I just didn't have time.