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(1 edit)

Thanks! Im aware of the bug, it was just too hard to replicate and I couldnt fix it.

I intentionally didnt give a view of the map, the idea is that in the first levels of a stage you have the time to explore a make some mental notes, and than in the final stage , when the levels are joined  together, you can go full speed and barely get it in time. The reality of the situation however is that the levels are not diverse enough to really get that feel (e.g. theres no branching paths like I wanted), Im quite bummed about that, great to hear you liked it though!