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In a lot of games, the most important asset is the main character.

This is one of the few assets that will always need a lot of different phases and animations.

I find it rather hard to create an animated spritesheet for a character using Kenney studio.
I would love if this would be implemented/simplified

Yeah I have an idea how to solve the animation issue, it'll work like this:

You can create 'snapshots', each snapshot acts like a pose. So you pose the character to stand, and create a new snapshot and make him duck. Then the system will animate between those two poses.

It won't be a very good animation method, but atleast it'll be easy and fast - exactly what I'd like Kenney Studio to be :)

would there be a way to preview the animation?

and potentially modify a snapchat if you are not happy with the frame.


If you have to start over every time you are unhappy with the animation it would not be very easy and simple :P