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(+1)

This mechanic seemed pretty boring and mundane when I started but man it really surprised me! it not only gives a great incentive structure for killing enemies but also makes moving very interesting on it's own, imo any mechanic that can make moving fun has done a great job. the art is fine but it lacks a sense of cohesions, polish, and juice but it's good enough for a jam game. I wish I had been able to get past the second floor to see what else this game has to offer but everytime I tried to arrange my characters to push all 6 buttons they died. anyway great work I'm impressed by how much content this has for a jam :D

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Thanks for playing !! Indeed moving itself is interesting and makes this fun imo. I didn't realize this until I built a tiny prototype and it brings me hope xD

I have heard some players complaining about the 6 buttons, I admit it is very discouraging when slimes broke and one has to startover ... sorry for this. Already nerfed but still hard. 

Wish I could tune levels more and the presentation (art / audio) but I had no time ;w;

Again thanks for playing my game and comments !!