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Quite nice, but the instant death mechanic is fairly punishing in the later levels. Especially since it's not very intuitive to control the position of each individual ball. Some leniency would have been nice.

Yes I wasn't happy with the instant death either, I had wanted a health system tied into a rewind respawn...as in every time you hit the wall it would rewind you 3 seconds before you hit and take away some health. I couldn't get the rewind to work properly though and ran out of time. Appreciate the feedback thanks.