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(+1)

I think you cannot fail a level and walking into "links" makes it even easier, since the level doesn't reset. Other than that, more levels and more mechanics is all the game needs, looks amazing, sounds great, great job overall!

(+1)

Nice feedback, totally accurate. Actually my intention was also to reset the level when character walks into "links", would be more logical since this can save players from bad situations they are in when they fail (Especially in complicated puzzle scenarios). Probably I forgot it while trying to finish, heheh. Thanks a lot!!!