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The coil is a really great concept that allows for a lot of interesting movement and the execution is pretty good. The checkpoint system did however save a state for me where one slime was unrecoverably falling into spikes. Not that it would be realistic for such a system to be extensively tested in 48 dev time. Great job all in all! :)

(+1)

Thanks, it was actually kind of unexpected the amount of movement you could perform with the spring that came up after implementing the physics. Yeah, sadly I couldn't work on the checkpoint system as much as I would have liked, it just teleports both slimes to their positions when they reached the checkpoint. Thanks for your understanding and I'm glad you liked it <3