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This one was very addicting, and it's also the most unique concept I've seen yet. 

I think your game suffers from the same issue as mine which it is super hard from the get-go. I watched your game-play footage first which made me willing to push through the initial spike of impossible-ness towards getting a satisfying rhythm going, and I eventually got the hang of it and it was pretty satisfying. I think with a simple animation showing which character you were controlling, as well as an easier start to the game would take this game from good to excellent