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Day 24:

All of the combat and inventory are now functional! Items can be made and seen in the inventory, and used in battle. Combat also ends appropriately, and has win/lose conditions, including granting experience and items/gold to the player if they win in combat! Technically at this point I could play through the game levelling up our gutsy granny, alternating between combat and creating new items with the loot. But I would fighting the same old test enemy over and over - akin to staying in tutorial mode. With my Excel design document by my side, it is now time to create the differing types of enemies and expand on our withered innkeeper's liquor selection!