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That was a really satisfying play. After completing the puzzles, I built myself a whirlpool in the sandbox (a.k.a. enclosed a fluid source with cubes) which ended up actually working. Did you implement the fluid dynamics from scratch during the jam?

(+1)

Yay! Satisfying was the goal! Nice job on the whirlpool, I'll have to give that a try

The fluid dynamics and shaders come from NVIDIA Flex. I already had the custom build of UE4.18 installed so the work during the jam was learning to use and customize it in Unreal's particle system.