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(1 edit)

I know a decent amount of games went with a tether mechanic but this might be one of my favorites of the style. The attention to detail on the audio when the chain is stretching and reaches its limit is amazing! I ended up getting to wave 11 before I felt like I bought too much speed and ended up throwing myself on the enemies 😂

Definitely seems well-realized for a game jam game, good job! 👍

(+1)

We knew the tether mechanic would be common, but we wanted to put our own spin on it and the polish it up as much as we could. Using the chain itself as the weapon was our solution to that. Thanks for playing!