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Cool idea and execution. How did you do the slimey physics? I also liked that there was not a lot of tutorial/explanation because the level design did all the explaining. Kudos!

I did the physics using animation bones (and a sprite skin to deform the sprite). I connected the animation bones with springs (each bone is connected to the two adjacent one + another bone in the middle). If you search "unity 2d softbody physics " you should find some tutorials on it. I found the method a bit finnicky, but it's not like I was going to research and implement softbody physics properly in 2 days.