Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The concept is fun. I like the twist on a classic .io style game where you have to be a bit more active and thoughtful to score.

There were alot of times when I'd stab another snake and I would die instead of them. Idk of that's an intentional mechanic that I just don't understand or a bug. 

I think binding your collection of letters to number keys would have made it alot easier to maneuver the environment and make words at the same time. 

Also fantastic job of making it seem like multiplayer when it isn't.

Thanks for playing! :)

As for the death-by-stabbing-another-snake thing, the bigger snakes would automatically kill you (not sure why I thought it was a good idea, maybe at the time I thought the game was too easy... but I guess making that change increased the difficulty too much and made it a little more confusing than it had to be...)

Binding to number keys sounds like a great idea! I'll try to implement that in a post-jam version if ever I get around to making one.

(Also the enemy snakes took me a lot of time to tune, so I'm really glad that it felt like it was actually multiplayer! Thanks! :D )