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Someone likes Hollow Knight!

The most polished game I've played so far. Can't believe such a short game made in 48 hours can absolutely nail things like atmosphere, music and sfx, without sacrificing gameplay and fun. Character was very responsive and the puzzles were just right. Can see something like this turning into a real game, after all Hollow Knight started as a game jam game too!

Seriously I can see you have put real effort in sound effects and little things like the screenshake when the armor hits the ground. Music and the background is very atmospheric too.

What is your workflow for creating sound effects? Weirdly that has impressed me the most.

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Hollow knight? never heard of it  ;) ;D
Thank you so much for all the kind words!
The sound and music is from freesound.org, so I actually didn't create/record the sfx during the Jam and I don't think I would have had the time. 
Still my sound worflow was:
-implement sounds very early. Not at the end like I usually do, so there is time for iteration, seeing if the sound works for the game feel.
-layering sound effects for alot of things
-cutting parts in audacity
-rest is intuiton so idk

That's how I do sounds too, but I can tell that you did a much better job in a limited timeframe. It still takes talent to find audio that matches your game and tweak/layer stuff properly!