I really loved the aesthetic. The way the art and music and gameplay came together was really interesting. I quite liked how damage-checks seemed to only happen onbeat. This allowed for some really aggressive maneuvers and felt pretty forgiving to give the player more room to experiment with the control scheme.
The control scheme itself was unique, I just wish the grappling felt *slightly* more fluid, but the player character was still quite fun to control and amassing a small swarm of enemies was really neat.
I dig it!