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(+1)

It's a very satisfying game, in the vein of flappy bird (and stuff like it).

I think that if the mouse-plane (Pink) didn't *exactly* follow the mouse - and was speed-restricted instead, this would be improved by a lot. While having the asymmetry of movement is an interesting dynamic, having Pink drag the keyboard-plane (Green) around feels a bit... infantilizing to Green. I something had the pair move forward too far, and had to backtrack with Green.

A longer camera distance would be useful to strategically plan out your moves. Sometimes I would find the next blocker too late to do anything about.

I enjoyed it very much!

Yeah, I should probably restrict pink plane movement to arm reach, the same as the green one.

As for the camera, maybe I will make it center on the left side of a screen, so player would see further ahead.

Thanks for feedback!