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(+2)

Great concept. I think the difficulty could be easily solved by changing the keys to a more ergonomic choice. So for Level 1 with the square pattern, use keys W, E, S, and D instead. This would relate more to the movements. Once this is implemented, I think the game will be enjoyable to play and master.

(+1)

Thanks for the idea! Will implement this and more customizable controls later.

(+1)

Good evening,

I can only agree with "The Data Boys". The game was fun even without a different key layout but it was impossible for me to get 3 corner shapes forms because it was too weird doing it with QWER. Nonetheless it was fun which quite honestly surprised me but that just shows how well the concept worked as well as the feel of the music compared to the hits. It indeed could have been a bit more easy, especially considering this is the first level (also the only level). But considering this was your first GameJam this is totally fine and a promising start for future GameJams. Before I leave I would like to point out a minor improvement point to think about for future projects, you might want to put the volume slider somewhere where we are able to hear music. I was confused seeing the slider before hearing any sound and then got surprised by the rather loud ingame music. All in all a well start into the world of GameJams, keep up the good work!

Thank you for your wonderful feedback and encouraging words!

The idea initially was to have levels with different vertices count:

  • Level 1 - 3 (triangle)
  • Level 2 - 4 (square, currently Level 1)
  • Level 3 - 5 (pentagon)

Unfortunately, didn't have enough time.

Though I did underestimate the difficulty because I was only testing a few notes before the very end of the jam.

Also, There was a bit of a miscommunication with me and the other developer about the music volume. (I did say that its too loud and the slider should be at 50% by default)