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nice, really nice. 

good visuals, they fit well, and they blend extremely well with the theme of the game. great work. 

couldn't find many thins to point on, other than that, the cube sometimes rotates on its own. and it is also a nice touch, that the platforms, when you jump on them, you do remain moving, relative to their position, as opposed to reality, where if something is moving, and you jump vertical, well, you'd fall :D.

it was a nice unrealistic addition. that made the game easier, and nicer to play. good work.

Hey GrassWhooper :D

Thank you for playing my entry, it means a lot!
I'm really glad you liked the graphics on this, it was the main reason why I've choosen to build for PC instead of WebGL (I wanted to make use of the lightning system and post-processing), so it's good to know that people appreciated the visual.

You're right regarding the cube rotating on it's own sometimes, thanks for remembering me of that, I've forgotten to add it to my ToDo lists, this was one of those things that I didn't wanted to sink my time in since I had to finish a few other aspects, I'll make sure to fix it for the next version (if I actually continue developing it).

shh.. No one needs to know that it is unrealistic!! LOL just kidding
I need to make it even more unrealisit by making it rotate around the totem more even while airborn, I think it should help to improve the controls a bit.

Thanks for the feedback buddy!