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thanks! the pieces were 3D modeled by me and im garbage at 3D modeling so the pieces connection place went a few milimeters off which caused a lot of damage to connecting them both sadly. and the jumping part I used the worst way to check if the objects were grounded I used raycasting.

You learn from mistakes! For a first game this is quite impressive

lol I actually perfected a movement system last week for unity3D but for this jam I diceded to make another since I was using untiy2D. I suck at unity2D. in 3D I have more big brain.