Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

LimbsView game page

Unforgiving roguelike where the enemy is both loot and looter.
Submitted by syne3 — 24 minutes, 42 seconds before the deadline
Add to collection

Play game

Limbs's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#24252.6674.000
Presentation#25772.7504.125
Overall#31322.5283.792
Originality#41762.1673.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The enemies join together merging with their fallen comrades

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Hello! I think it's fun for a game jam game, I still want the dash to be able move through gap tho haha

Thanks ! and yeah definitely wanted that too, but we didn't get the time to !

Developer

You will be glad to hear that as soon as the voting period ends, the updated version already lets you dash across gaps!

Submitted

The gameplay is pretty fun. The bow feels good.

Hey thanks ! will check out your game asap it looks fun ! :D 

Submitted(+1)

I was zooming around with all those speed boosts, also liked the sound effects for charging a shot a lot

Heh thanks ! and yeah first time doing it all by mouth, never gonna change back to real sounds again :D

Developer

Thank you very much for playing! That's me doing the charge sound with my mouthy-mouth

Submitted(+1)

I'm a great Hades fan, so you can see why I would love this game so damn much.  I like the visual style you went with and the fact that you recorded sounds of your mouth as sound effects. I'm just curious about one thing: does it matter whether you choose the red or white door? or is it just for having a visual difference?


-----

By the way, try out me and my buddy's submission. It ain't much but it's an honest work.

(+1)

Thanks ! and yeah means a lot that you love this if you've played Hades :D and at first different portals were meant to have different outcomes, like a higher risk higher reward thing, but yeah gamejam timer hit us hard :D We might update the game later on !

Developer(+1)

I see you all Hades fans, I see you. And there is no difference now, but stay updated on the game because it will matter once we release the 1.1!

Submitted(+2)
I found an exit! Lol. Really fun. Challenging. Mentally challenging. This is my favorite playstyle in Hades: Sit back and snipe outside their aggro range. 

Thanks ! and yeah I've noticed a way to get out aswell, didn't have the time to fix it unfortunately :p might do it for a future update though !

Developer

Snipe ftw! Collisions will be fixed with the coming update, you'll have to find some new exploits :)

Submitted(+2)

Love it! Love the aesthetics. The shooting animation is freaking satisfying! Loved the charged shot mechanics! Love the upgrade cubes!

Kiting gets to another level in this game!

Love it! Love it! Love it!

Hey thank you so much ! we'll definitely check out your game aswell, it looks cool ! :D 

Developer

Thank you so much man. It was going to be called Kiting:the game!

(+1)

great game, I really like the black cube upgrades :D

I found a way to escape the map!

Thank you ! :D And yeah unfortunately we didn't have much time to playtest all possible ways out, sorry about that ! But you can somewhat try to get back in the same way you got out haha

(+2)

That's pretty cool, love the artstyle !

Thank you my bro

Developer (2 edits) (+1)

Post the biggest monsters you made! Here is mine.

Submitted(+1)

Pretty proud of this bulky gentleman

Jesus christ kill that monstrosity

Developer

Wow, did you manage to take him down?