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Impressive work for 48 hours of development! Once I figured out how do kite the enemies around it was quite fun. It was a bit overwhelming to be dropped into a crowd of enemies at the start though; a wave system would be a good addition.

Hi Penguin3000... Thanks for your comment!


I do really agree with you... A wave system could be really good... well... it exists...

The spawner was supposed to be in, but a last-minute bug got us to just make a bunch of enemy spawn at the start ^^''