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I see that you're redoing the sound effects on the trello page. I love the current sound effects. Right now I feel that they are one of the games biggest assets. For that reason I'm hoping you don't do anything drastic with the SFX. Then again, I'm only one voice of many. Looking forward to the things to come!

-CodeNick

The sounds will be done by the amazing Tom Smith https://twitter.com/tomsmithsound who is actually really good at making sound effects. The current sounds are grabbed from Youtube samples and in poor audio quality.

I will dedicate an own devlog to the sound design of cave, as it won't be as simple as playing a couple of samples. I have the idea to make the sound system dynamic and flexible, based on the area and objects in that area.

If you wanna see a bit more about what Tom does, he also worked with me on corg-e: