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Hello Crossfire271,


Thank you for all these beautiful things and for your feedback ^^
There is no worry about posting here on the contrary.

Regarding the translation, I have already planned in the code to be able to add translations in the future.
The texts are sort of "stored" in a spreadsheet, which I just need to convert to Excel for example in order to be easily translated by the community.
And conversely, suddenly I will be able to integrate a new language in a few minutes, even the dialogue bubbles adapt to the length of the texts.
For the moment the current dialogues do not represent the end, it was to put it all in place and test.
Campaign mode will have a totally different start.

Thank you for your feedback on the title, After your suggestion, i passed it from a speed of 20 to 17, below we can see too much that I did this by hand and it does not make it pretty ^^
On the other hand, I do not really see what fog you are talking about?
The one in the train chimney?
If it's the wind effect on the title page, you should know that I did it quickly with an image being close to what I wanted, it's temporary ^^ I will do it entirely by hand in pixel-art: P

The directional keys are planned, the AZERTY and QWERTY mode being important I added it immediately, but a CUSTOM option of the keyboard will arrive soon.
If I haven't done it before, it's just that configuring the arrow keys could pose (for me) a problem of comfort in the gameplay since we need the mouse and other keyboard shortcuts ^^

I hope I have answered everything ^^
Regards,
Vorkhs

That 'fog' was still at the main-screen & actually breeze of air passing by from right to left. Cool, I guess we're thinking of the same (which you plan to re-draw by hand later)?

Maybe I'm bit too detailed, because it's just a fragment of your game, anyway custom-keys sound cool too (hoping they'd work, not referring to double-features like fading in/out the same subtextline, inventory, etc.? I had that issue if copypasting and IDs being identical)


I mean, the arrows are right just 4 directions, maybe hitting space for progressing or interacting, jumping ...just if a player likes to go in those directions / heading straight, that qwrty/azerty will work anyway, was at least my thoughts of 'using additional keys'.

(1 edit) (+1)

I see yes, this fog is quick too ^^
Basically, the title "TRaiN Machine" and the option menu (except addition) will not change, they are final.
All that is going to be redone by hand is all the rear decorations, the image of the train in black, the desert.
The background is a royalty-free image:
https://pixabay.com/fr/photos/d%C3%A9sert-sable-dunes-de-sable-sahara-1840453/ )
It will go in the trash to be redone in pixel art, including the animations of the plants under the effect of the wind and even the character in the foreground on one side (To see). For "music" it's the same because the wind effect is too strong compared to the speed of the wind effect ^^

In fact the problem with the keys is that it will be possible to run, so SHIFT + Direction, TAB for personal inventory, E for actions, 1-5 for ammunition choices, A for certain actions with a certain "drone" (To be crafted after finding the plan), R to reload his weapon, and surely other actions depending on the additions ^^
After if I add a custom key, everyone is free haha
But indeed, not everyone is comfortable with QWERTY, maybe see for a controller configuration, a stick for movement, the other to direct the mouse, ... to study ^^