Yes intentional :)
Password : BrainMachine
Gorkhs
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Hi Luna,
The game hasn't been updated in a long time, but it's still in development whenever I can, since I have a job on the side and I also play a lot, so the project isn't progressing very quickly :P
I'm waiting to have some content before releasing a new testable update because there isn't much to do at the moment.
It's taking me a lot of time because the systems I've recently added require a lot of work, given the many connections between them (and the bugs that come with them).
But thank you for your interest, it's appreciated and motivating :)
Hello Donpuno,
I really like your game, it reminds me of a lot of very good memories on marble madness ^^
But you exploit good ideas like pushing boards to build a path, it adds revival to the genre of the game.
It could be good to use this game in multi and one direction Fall guy :)
Congratulations for this work, (especially for a first game) I will try in due course to finish it but I am very bad haha: D
Thank you Donpuno for your encouraging feedback ^^
It feels good and it motivates!
Yes indeed there will be stressful moments, especially when everything starts to break down at the same time or when there will be enemies ^^
there will also be places to visit, randomly generated which will require exploration and strategy in order to recover resources to continue on your way or replace certain defective parts.
In short, there is still a lot to do! : P
For the sound effects it is normal, it is not yet integrated ^^ Only the menu does indeed include them.
Good morning all !
I'm trying to get feedback on my "TRaiN Machine" project, I've been working on it for 2 years, at my own pace, without pressure, days with or without motivation ^^
In short, so much working time for not much, your only challenge will be to move a train ... well for the moment: P
I'm alone on the development and the graphics will be forgiving, the sound and music effects will be added much later.

The game?
For the moment he is concentrating on the point and click part.
It is planned to add a part later:
• Survival - You will need to deal with both character health and train breakdowns.
• Resource management (Partly included).
• Enigma and logic.
• Rogue-lite where each evolution studied will be permanent.
• Shoot'em'up for the outdoor part, you won't be alone on the road.
Small precision however, I want to keep a retro aspect in the difficulty! Today's games take you too much for assistants so expect very little advice.
Do not comment that it is too difficult or that there are not enough clues, I will not change anything on this point I'm sorry ^^
On the other hand, I am listening to you on possible improvements, on what is wrong, or even ideas, I am interested.
Have a good test!
Language: French / English
Keys: Integrated in a tutorial
Playing time: A few minutes
Game link: https://gorkhs.itch.io/wip-train-machine
Merci, un petit retour aussi dans la chapter 1, quand tu découvres la salle secrète ca te TP vers le début, avec une case clef qui t'empêche de passer.
J'ai découvert la salle avant de débloquer la clef, du coup je me suis retrouvé coincé et impossible de bouger (La clef te bloque), on est obligé de quitter et relancer le jeu.