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2018.02.18 Update

I managed to get a lot more done than expected! 

  • The table now has a sprite (but it's blocked by the pop-up in this screenshot, hah). 
  • Planting system works: plants grow and can be harvested as intended. 
  • Planned out some dialogue and have a vague idea of how I want to go about it but the game is totally playable without it, so that's my "stretch goal" of sorts. 
  • Bed is now interactable.
  • There's an actual window now! The sky behind it scrolls slowly. Will add these for each weather type.
  • The UI actually has some design now?! Woah!
  • Began the slow integration of Unity's EventSystem for full keyboard compatibility instead of this nonsense keyboard+mouse combo.


Coming up next...

  • Lots of bug fixing all around. The received-item menu has stopped appearing for some reason, for one.
  • Continue integration of EventSystem for totally-keyboard-based UI navigation!
  • Fixing the probabilities of items on the Window.
  • Those lose/win conditions... soon.
  • Pre-game "intro" screen.
  • More furniture / room art.