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(Disclaimer/Spoiler)

So basically, because of the trauma, Ethan, the main character, was feeling guilty. He was driving the car that caused the accident (killing Ava and Sophie) and he blames himself for it. 

His guilt is the enemy, that statue, and, like doctor who, you need to look at the statue to stop the attack, if you don't, you lose. 


This was our first time doing an horror game, so any tips or feedback are really appreciated.

I had no idea that looking at the statue helped because I just moved around (frantically) until an attack stopped. Maybe, a short thought/text on the statue would help explain this (also a less threatening look of the statue, so the player doesn't think the statue is the attacker :)
I gave a few more comments in my Lets Play that I posted here. I think that the issues are very easily fixable if you want to do another horror game, it's a lot of trial and error and I think for a game made in a very short time frame, this was a nice experience.

(1 edit) (+1)

Yeah, I think or biggest problem, right now, is the visual feedback to the player. That's something that we will definitely look into. And thanks for the feedback again!