Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

2018.02.17 Update

Time.. the passing of time... it's too quick to keep up with. I continue to be swamped with work (this is good, actually, but inconvenient for jamming). HOWEVER, I did manage to get some stuff done:

  • All items and foods have a sprite now.
  • All inventory views (shelf & fridge) have their views hooked up & displaying their contents correctly.
  • You can eat, use, and discard objects!
  • Crafting system mostly in, but needs testing.
  • Some general quality-of-life refactoring for the UI system.

Rapunzel Progress 2

I'd like to expand on the gameplay more -- especially now that there's a system in place to handle most of what I want to do -- but need to get some other major things done before I do that. Namely:

  • Getting more art in, so you're not just looking at semi-transparent rectangles.
  • Making sure the planting system actually works like I want it to (still haven't had a chance to do this).
  • Planning dialogue.
  • Actually putting in the dialogue system.
  • Adding win/lose conditions and a restart button.
  • Making the bed interactable, so sleeping is no longer linked to a debug key.

There's also a very long list of UX improvements I'd like to make around selection & input but frankly all of those can come later because they're not actively interfering with the gameplay. Phew.

Just seeing this with the extra UI elements in place is pretty exciting! Definitely looking forward to playing this when it's done.

I didn't look too closely at the initial screenshot; I love the fact that you have a "hope" meter. I'm not really opposed to violence in video games, but I really like seeing alternatives to just "kill this thing and increase your stats."

(+1)

Whoo, thanks! I'm basically fulfilling my ever-present desire to make a Harvest Moon-like game with this. :) 

Very cool. Hoping to get to the point where I can do the same, but with a Disgaea- style tactical RPG. :D