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Day 3 (or Day 1 of Unity madness)

I got the FPS camera to work, turns out it is NOT really possible to extrapolate from a 3rd person camera. But Unity does have some prefabs to use.

So I used one of those and slightly modified a ray-casting script to make the objects 'disapear' when clicked on.

Learned quite a lot about troubleshooting code, but I'm a bit disappointed in myself for not realy learning the nitty gritty of the raycasting script. It works, but I don't really understand how.

So tomorrow my goal is to pick apart the raycasting script, tidy it up a bit for better use with prefabs, and get a UI to trigger when a box is picked up!

(also gifs...it's a boring devlog that has no gifs..I'm just real really tired)