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The art is AAA, someone should be hiring you.

You really need to explain the double jump, I nearly gave up and if it wasn't for the comments below I would have. Once I learnt the double jump I really enjoyed the gameplay though.

I think you need to be a little clearer to the player as to where the collision point is. Is it the edge of the light circle for the creatures? Of course experimenting helps with that, but maybe make it clearer? 

Hi, @MarcusFromOz! Thanks for the feedback, the double jump alert fix is under development right now. Nice point about the collision, we will try to make it clearer (maybe showing an example in a picture). :)

Yeh thats what I was thinking too, or maybe by having 2 colliders (you would have 1 already so maybe 1 more) that when you get close to being in danger there is some noise (kinda like lightning crackling) but when you hit the fail collider it gives a sharp noise, so its really clear where the boundary is.