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This work of art was certainly an interesting experience, right from the fake-out 'play online' on the itch page.

I genuinely was not expecting this game to have a story, but damn that story was pretty amusing.

I know that a lot of the stuff said in the 'instructional' presentations was intended to be a whole load of bs, but the scary thing is that I can genuinely imagine an employer trying to tell their employees some of that stuff (especially the 'pretending to be compliant' stuff)

I can't tell if the one crash I experienced was intentional or not (It was in the part that looked intentionally unfinished) so I'm guessing it was intentional. But if it wasn't, it's just the icing on the cake :^)

Hell, it wasn't just 'so bad it's good'. It was also 'so unfunny it's hilarious' (with the completely deadpan delivery of all the absurdity, combined with that one scene with the 3d stuff that I genuinely wasn't expecting but was somehow absolutely hilarious when I encountered it, especially in context of the rest of the game).

The choice of implementing 'one button' as a thematic corporate buzzword was also pretty interesting to see.

I did lose interest a bit in the presentations towards the end, but I guess that too was probably intentional, to really capture the spirit of these sorts of mandatory e-learning things.

Overall, it was pretty darn good.

(+1)

Thanks for playing!

I've been using the word "kayfabe" a lot when thinking about, and sometimes when talking about, this game. It's a term from professional wrestling which basically refers to maintaining the illusion that staged events are real. I wanted to make this look as much like a janky corporate training application contracted out to interns who didn't give a shit as much as possible. I was careful to break that illusion only when absolutely necessary, and I think it works well because of that.

The crash you experienced is almost certainly a fake one. There are a few points in the game where there is no content so fake crashes were put in to hide that fact.

The "story" is definitely cringe, and I was shocked a bit by how cringe it was once I put the videos together, but I felt it was perfect for this game and this jam so I left it in.

I shoehorned the "one button" modifier in as much as possible. To be honest I was hoping for a different modifier; "one button" I could work with but it wasn't ideal.

The joke overstaying its welcome a bit is a definite issue, and one I did discover late in the development process when there wasn't much I could do about it. At some point I decided that I wanted to get in enough content so the game felt mostly complete, and quality fell by the wayside. I really like some of the presentations, even some of the later ones, but some of the others are one step above filler.