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(2 edits) (+1)

Awesome. You're doing great with your game. 

I like your story, and I think lots of people will really like it too. Keep it up!

hello Alexanda :) thank you very much for the comment  , i'm glad you like it :)

 i am still a novice at rpg maker but i am happy with what i did even if i don't fully understand how to use the maker :)

did you encounter any bug?

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You have the basics down, and did a great job in a short time. The rest will come naturally as you want to try to adapt the game to how you will like it to be. Keep doing what you're doing and you will surely go far. I never found any problems while playing, but I did go up against a tree boss really suddenly after battling a few and it was impossible to defeat, or escape. 

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thank you very much i hope i'll be able to keep it like this :)

the tree boss is supposed to be at the end  of the dungeon or did i made a mistake to put another wandering around with the regular ones?

what level were you when you encountered it? and yes i did not think about allowing to escape for the boss

i was sure i made the difficulty not too easy or not too hard , i am sorry if that is the case

i made the boss based on the monsters we fight on the way to it, at level 5 it should be ok but i did many test and sometime it was harder ,maybe i should remove the quake magic


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The boss is really unexpected, I would say make a warning pop up to save. You could set a choice event. (There is a boss near by, would you like to save before continuing? ) That would help prepare for the event ahead. And, I also didn't save first time around, so I had to play from the start again.  

I did equip Yumi with her weapon this time around which I didn't realise before, but the boss has got quite allot of HP. I heal about every two turns. Maybe bring that down the boss HP to around 2000 and lower the power of quake. Should be great after that.

yes i should have put a warning before which i did yesterday in a small update :) 

i am used to play lot of Rpg's for a long time and hard ones too i  guess i did not consider how someone else would

feel  about the difficulty , i will try to improve for the next update and lower the first boss stats or something.

and yes for the weapon to equip on Yumi i was faced with a problem, i did not knew how to solve in changing her class from "modern girl" to "magic knight " since obviously  in our world we don't carry swords and other weapons around with us so i just added the swords & shield to the inventory when they appear in the abandoned  temple entrance , i couldn't find a way to have it equipped already.

Have a look on the event manager for change class. I'm sure you can change it that way. 

i weakened the tree boss a little i hope it will be ok now

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Yes, I made it to the end, it was much better fighting the boss this time. :D My advice would be, keep the game play simple, and not too difficult to understand. I really tried too many different things and that's why things had been a mess with my project. Good games just need a good few ideas, and if people ask for a feature, then add it only if it fits in to the game. Build your story and game-play like what you have now and this would really be a fun game. I really feel that many will like your game. :)

Hello Alexanda :) thank you for the advice ,i'll try to keep things easy ,  i'm glad the boss is  allright now so you could make it to the end of the prologue :) . i hope you right that many will like it :) , there many things in the maker i do not understand but i try to learn little by little. today i just figured out how to set weather to a map. though it looks  difficult and there is only rain /storm(which looks the same) and snow, i'm  not sure i'll use that but it's a good thing i know it now.