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The boss is really unexpected, I would say make a warning pop up to save. You could set a choice event. (There is a boss near by, would you like to save before continuing? ) That would help prepare for the event ahead. And, I also didn't save first time around, so I had to play from the start again.  

I did equip Yumi with her weapon this time around which I didn't realise before, but the boss has got quite allot of HP. I heal about every two turns. Maybe bring that down the boss HP to around 2000 and lower the power of quake. Should be great after that.

yes i should have put a warning before which i did yesterday in a small update :) 

i am used to play lot of Rpg's for a long time and hard ones too i  guess i did not consider how someone else would

feel  about the difficulty , i will try to improve for the next update and lower the first boss stats or something.

and yes for the weapon to equip on Yumi i was faced with a problem, i did not knew how to solve in changing her class from "modern girl" to "magic knight " since obviously  in our world we don't carry swords and other weapons around with us so i just added the swords & shield to the inventory when they appear in the abandoned  temple entrance , i couldn't find a way to have it equipped already.

Have a look on the event manager for change class. I'm sure you can change it that way. 

i weakened the tree boss a little i hope it will be ok now

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Yes, I made it to the end, it was much better fighting the boss this time. :D My advice would be, keep the game play simple, and not too difficult to understand. I really tried too many different things and that's why things had been a mess with my project. Good games just need a good few ideas, and if people ask for a feature, then add it only if it fits in to the game. Build your story and game-play like what you have now and this would really be a fun game. I really feel that many will like your game. :)

Hello Alexanda :) thank you for the advice ,i'll try to keep things easy ,  i'm glad the boss is  allright now so you could make it to the end of the prologue :) . i hope you right that many will like it :) , there many things in the maker i do not understand but i try to learn little by little. today i just figured out how to set weather to a map. though it looks  difficult and there is only rain /storm(which looks the same) and snow, i'm  not sure i'll use that but it's a good thing i know it now.

I only use the basic rain system too. But for weather changes I have a common event running with variables which change the weather. For lighting you can use tint screen to make scenes lighter or darker depending on the mood. I would imagine there are loads of people who have built systems for your version of rpg maker. Try some googling when you need to know something, or I might be able to help. 

i see ,thank you :) i wanted to do something with snow ,i will try if i can do it. Built systems ? you mean plugins? i saw a few of them but my computer does not want them , it's ok anyway i have really a hard time to understand plugins. it will be fine with time maybe. thanks for offering to help :) will ask you if i encounter a problem .

Snow is really nice, I hope to have a snow map in the world I am making. When I buy MV I'll help you with systems that you can use, and if you need graphics I can make title screens, or even try a making a title logo for your game. Also, You can do almost everything using variables and common events. And, self control switch is great for chests, or even one time events. I did not know how awesome those switches were and kept making switches which did not need to be made. XD 

there some snow & ice  tilesets in the maker which is nice i just hope i'll be able to do what's on my mind . 

I do not know anything about making graphics and all that stuff . if you buy MV will you be able to transfer your VX ACE  Heaven Heroes to it?. MV and MZ are very similar from what i can see.  buying MZ was expensive for me  but i really like  the scfi and modern  tilesets in it .  (  buying  additional tilesets will probably not happen since all those are expensive) 

I wouldn't mind a custom title screen or logo but no idea how that should be done ,  the current title screen is what's closest to dream-like in my point of vieuw on what's available inside the maker. it would be nice if you could do that ..only i do not want to make you even more work than your game require you already, is doing a title or logo takes a long time?

common event i used it 2 time just to test out ,i think i understand how it works, no idea about variables ,the only self switch i used so far is the A , no idea what the others are for. 

yes i understand it took you some time to understand rpg maker too when you were new to it :D