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I put pixelcnc back in inches mode then reloaded the image and set the cut depth to .05 but still hanging when I hit apply in Ops config.

0.034 0.034  [ PixelCNC v1.12a - Feb  7 2018 ]
0.034  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.034 0.035 --- initializing ---
0.035 configuration...
0.035 ...loaded configuration
0.035 system...
0.097 8 logical cpus detected
0.097 >> starting thread00...
0.098 >> starting thread01...
0.098 >> starting thread02...
0.098 >> starting thread03...
0.098 >> starting thread04...
0.099 >> starting thread05...
0.099 >> starting thread06...
0.099 >> starting thread07...
0.100 >> starting thread08...
0.100 >> starting thread09...
0.100 >> starting thread10...
0.100 >> starting thread11...
0.100 >> created mutex #0
0.100 >> created mutex #1
0.100 image...
0.101 >> created mutex #2
0.101 input...
0.101 render...
0.102 >> r_begin: allocated 260.0mb vertex buffers
0.103 GL_VENDOR: Intel
0.103 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.103 font drawing...
0.104 loaded ".\fonts\system.png" (256x128@4)
0.106 ...loaded font "system"
0.106 loaded ".\fonts\fixedsys.png" (256x128@4)
0.107 ...loaded font "fixedsys"
0.108 loaded ".\fonts\source_code.png" (256x128@4)
0.108 ...loaded font "source_code"
0.109 loaded ".\fonts\latha.png" (256x128@4)
0.109 ...loaded font "latha"
0.111 loaded ".\fonts\latha_big.png" (512x256@4)
0.114 ...loaded font "latha_big"
0.114 loaded ".\fonts\tahoma.png" (256x128@4)
0.116 ...loaded font "tahoma"
0.118 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.120 ...loaded font "tahoma_big"
0.120 loaded ".\fonts\verdana.png" (256x128@4)
0.121 ...loaded font "verdana"
0.124 loaded ".\fonts\verdana_big.png" (512x256@4)
0.127 ...loaded font "verdana_big"
0.127 loaded ".\fonts\ocr_a.png" (256x128@4)
0.128 ...loaded font "ocr_a"
0.130 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.130 ...loaded font "ocr_a_big"
0.131 loaded ".\fonts\icons.png" (256x128@4)
0.132 ...loaded font "icons"
0.134 loaded ".\fonts\icons_big.png" (512x256@4)
0.136 ...loaded font "icons_big"
0.136 view...
0.136 mesh...
0.136 >> mesh_init: allocated 1.44KB meshes array
0.136 >> mesh_init: allocated 36.00mb polyline verts array
0.136 toolpath...
0.141 cam...
0.141 >> created mutex #3
0.141 project...
0.141 tools to metric defaults
0.141 gui...
0.141 ...program initialized
0.141  ( 296.0mb currently allocated )
0.141 --- entering main loop ---
0.275 >> unts:2 scale:0.039370,2.000000 subdiv:0.100000
0.276 >> r_modelnew 0
0.276 >> copying 1260 verts to model buffer
0.276 >> ...done
0.276 created model: 1 draws, 1260 verts
0.276 >> axis regen 25.400000
0.277 >> r_modelnew 1
0.277 >> copying 6 verts to model buffer
0.277 >> ...done
0.277 created model: 1 draws, 6 verts
19.936 loaded "..._stigmatan-d2fw4dm.jpg" (1280x706@3)
19.944 >> setting project input...
19.998 >> laplace
20.214 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.301 >> project_updatetexture done
20.301 >> simulation depthmap size: 1357x748
20.311 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.350 >> halving 2955.6ppi...
20.350 >> halving 1477.8ppi...
20.350 >> halving 738.9ppi...
20.350 >> halving 369.5ppi...
20.350 >> halving 184.7ppi...
20.350 project pixels/inch = 92.4
20.351 >> r_modelnew 2
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.352 >> copying 4 verts to model buffer
20.352 >> ...done
20.352 >> generating input image mesh...
20.352 >> getting corner verts...
20.352 >> downscaling input image... 320x176
20.352 created model: 6 draws, 24 verts
20.352 >> project_setinput done
20.544 >> blending downscaled image...
20.545 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.585 >> dividing up mesh...
20.676 >> reallocated 12.9mb triangle buffer
20.745 >> reallocated 20.9mb triangle buffer
20.852 >> reallocated 33.9mb triangle buffer
21.031 >> reallocated 54.8mb triangle buffer
21.327 >> reallocated 88.7mb triangle buffer
22.244 >> setting triangle apex verts...
22.448 mesh_fromimage: created bitree mesh, 2262170 nodes (2.096001 elapsed)
22.456 >> r_modelnew 3
22.750 >> r_end: reallocated 110.1mb model vertex buffer
22.750 >> copying 3393258 verts to model buffer
22.776 >> ...done
22.946 created model: 1 draws, 3393258 verts
188.788  [ 7 ] = T1 F33 S20000 D0 SO0.019600 ZDOC0.050000 ZBOT0.100000 ZTOP0.001000 SAFE0.100000 AUX[ 0.000000 0.000000 0.000000 ]
188.789 - - - - - - - - - CAMOP_HORIZONTAL - - - - - - - - -
188.789 >> convolving input image with tool[1].surface...
188.890 >> ...done
188.890 >> horizontal toolpath: z_top = 0.000000, z_bot = -0.100000 (z_step = 0.050000)
188.891 >> horizontal contouring: z = -0.050000, img_z = 0.500000
188.941 >> getting corner verts...
188.942 >> downscaling input image... 10x5
189.094 >> blending downscaled image...
189.094 >> img_scalarblend: 40x22, 40x22, 1.000000x1.000000
189.095 >> dividing up mesh...
189.118 >> setting triangle apex verts...
189.122 mesh_fromimage: created bitree mesh, 16376 nodes (0.180006 elapsed)
189.125 >> ...contoured dist:0.00, polylines:4
189.126 [ ERROR ] camop_horizontal: ditched polyline 2:2