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(2 edits)

the thing is it is supposed to be not published in steam, however it requires port fowarding in order to play multiplayer, but most people doesn't know what that is since most multiplayer games uses IP or there's a menu where you can select servers.

He put in Steam, so the players will not struggle to join in multiplayer and also, the game's networking code uses Steam to set its lobbies and players. 

Also that's a dumb reason to not use Steam, it's really easy to play multiplayer with  this system.

You cannot play it if you don't use Steam, why won't you do it?

(+2)

Hi!

The first day I got a steam account(last year), I spent 8 hours playing games. I was eventually able to get it down to 6 hours, and eventually to 5, but 5 hours is a lot of time to be spending playing something as not-worthwhile as a video game. 

Over the next 7 months, I continued to have this addiction to gaming, barely paying attention to schoolwork and extra-curricular stuff. In December, I deleted my steam account.

I'm not a designer or anything but something about Steam's design makes the user more likely to spend a lot of time playing games and buy games. Itch.io doesn't really do that for me. I play about 30 minutes to an hour a day, mostly free game jam games, and I've been able to do a whole lot more with my life now. Itch.io is the only platform I use, and it doesn't really have the addictive-factor that steam does. 

I guess it's just my opinion, but video games aren't a great use of much more than an hour or two. Sure, they're fun, but most games you play will leave your mind a month after you play them. 

I hope that explains everything. Muck really isn't that big of a deal, it kinda just looks like another game that's famous just because of the developer behind it.

I see, the game is pretty good though, and Dani is actively updating with stuff and bug fixes (check the discord).

RedEyedFigure : i spent 8 hours playing games

me : pathetic i play up to 54 hours a day