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(+1)

Wow, thanks for coming back and having a second look.

I'm  afraid I have to take the blame on the fact that you missed the door opening.
I didn't make it obvious enough because it was kind of thrown in in the last stretch.

(+1)

No problem. Your game is really quite good.

As for the low visibility of level completion... It's hard to draw a good conclusion from one person's opinion. Perhaps this is a problem for one player out of 100:)

On the other hand, it probably won't be any worse if you add some small signal. In any case, it seems that this does not contradict the generally accepted practice.

(+1)

Had the same issue of not noticing the "door" opening and getting confused when I had 6/5 cheese and not knowing what to do.

Possible solutions here would be one or both of:

  • Not spawning any more cheese when requirement is met.
  • Put an arrow on the exit tile facing the direction of exit, or a staircase.

Also... you need to play test level 3: blast radius increase plus more bombs isn't too awful, but couple that with dying due to bomb blasting "your previous" location (meaning mouse is already dead whenever it passes the radius of a bomb that will explode 1 tick later) is just unfair.

I couldn't get past the third level last time. I just tried to do it again. After making about 10 attempts, I didn't complete the level. It's really much harder than the first two levels. But I'm not sure that completion is impossible.

It seems to me that there really needs to be some relaxation of the rules.