Pretty great level design! I really liked when I tried to make a jump but I couldnt make it because that gap was too far. I thought I was dead but the pit turned out to be a whole new section to the level. If I could offer some constructive criticism please.
- It's hard to know when the ants will shoot their projectile as they dont telegraph their attack. So I was getting hit by a projectile often with no warning. That doesnt feel very fair.
Possible solution: set actor sprite to the GFX of an ant getting ready to fire for a few frames before the projectile appears. That way the player will know to expect the projectile and maneuver accordingly.
I really like the intro screen to the level. That kind of polish is rare and it's a great touch. Keep up the great work!

