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Pearacidic

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A member registered Apr 19, 2016 · View creator page →

Creator of

Recent community posts

Absolutely amazing demo. Graphics are on-par with most first-party Nintendo titles of yesteryear. Music is full of bopping tunes that always bring a smile. Your clever level design always feels fresh. You have a masterpiece on your hands, here, for certain!

Thanks for the comments, glad to hear it has left you wanting more! The full game is planned to have 8 levels, with plenty of additional surprised in-between. 

Regarding the chameleon: My son designed that character, so it's meant to simply be an Easter Egg on that level.

I am planning on making a physical version available when it's done - follow me to receive updates on the development of the game 😀

Thanks for checking it out! I agree the Spider boss is a bit easy with that trick, but I didn't want to cause too much complication and basically make the floor untouchable or covered in spiders. Originally, the boss design was to trick the spider into shooting an egg sac at the branches, which creates the web to bounce up and hit it, but it was too complex to code. I might revisit the boss before releasing the final game, though!

Thanks again for the input - it's very welcome!

Thank you so much for the kind words!

I sincerely appreciate you checking out the game - we spent the most time on getting the colors and palettes just right.

Thanks for checking it out! 🤩

Thanks, László! I'm glad you liked it 😁

A masterclass in how to develop games with GB Studio. Style, graphics, simple music, and an addictive gameplay formula equate to one of the best demos I've ever played. Check it out now and go get your 🍌🍌🍌 back!

Invisible actors

Thanks for playing!

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I'm guessing that this is what you are referring to: 

No, it's more like this (links to footage of it in action): 

Thanks!

Love the main character and the music! Challenging but fun at the same time! Can't wait to see more!

Thanks!

I used the comics as reference on one monitor then I drew them in Aseprite on the other. The last panel of Nemo I had to draw without reference because a pose of him like that doesn’t exist. The dialog boxes are just a built-in feature of GB Studio.

I ran into a bug where the scythe didn't reach me before I exited the room and then I wasn't able to use it in the following room (with the three circle platform and spikes on the bottom of the room).

Great game otherwise!

I love love LOVE the art in this game! Everything is really interesting, and I love how you handled combat and health. I can't wait to see more!

The area above was supposed to train you for the webs, sounds like you got the hang of it, though. My favorite animal is the owl, but he's tough! I like the spiders a lot, too. Thanks for playing!

Thanks!

One of the most amazing tools for GB Studio. It works wonders and saves frames!

Sure, when I start adding dialogue and the game is more finished, that will be a consideration, but right now, that is probably months away.

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Thanks for working that out with me. A lot of people seemed to have difficulty with it and I think that was why. I'll include this in the next build. It's live NOW :)

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Hmm, I always thought of it as the ant's eyes lighting up with the fire was it charging. Oh well.

Here's what it looks like:


Hey, thanks for checking out the game!
The fire ants actually do telegraph before they shoot their fire, as evidenced in this .gif here:

Depending on which way you chose to play it, it might be harder to see on a DMG-01, considering the dark background. As more than one person had said that, I might add some more lines to indicate it is 'charging.' Thanks for the feedback!

I'm glad you liked the level intro too, obviously inspired by Kirby's Dream Land. :)

No worries, I hope you enjoy it as much as I enjoyed making it!

Love the feel of this, if only we had a mini-game collection for the Game Boy! ;)

I really would love to save, but that's my only gripe. Everything else is *chef's kiss*

Great game! I found it a bit hard to avoid damage with the physics calculations from enemies bouncing, though. I especially love the music!

I'm sure you're still plunking away at this, but is there a rom to play this on OG hardware? :D