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SlimeRPG

A cute action RPG starring a qt 3.14 slime girl! · By Renoki

Bug Report & Confusion Report & Requests

A topic by Sarge created Dec 19, 2017 Views: 248 Replies: 3
Viewing posts 1 to 3
  • While under some obstacle if wait too long and Slime Girl stands up, she gets stuck there.
  • Some doors have green light on them but won't open, no text indicator.
  • After being destroyed sometimes one piece of Turret enemy's stuck on top of their broken foundation and it's really hard to collect then.
  • Is glowing ability a spot light? Shape of it looks a bit -not I would expect- when close to walls.
  • It would be so nice to have a magnet ability, definitely!
Developer

Thanks for the bug reports!

  • While under some obstacle if wait too long and Slime Girl stands up, she gets stuck there. 

Fixed, you now can't unpuddle while something is above you. Additionally, if you run out of EP while underneath something you'll lose 1 HP per second.

  • Some doors have green light on them but won't open, no text indicator.

Fixed, all doors are now enterable.

  • After being destroyed sometimes one piece of Turret enemy's stuck on top of their broken foundation and it's really hard to collect then.

Gonna test this some more, I haven't really tested the turrets much

  • Is glowing ability a spot light? Shape of it looks a bit -not I would expect- when close to walls.

Yeah I guess I used the wrong light lol, I'll switch that to a point light.

  • It would be so nice to have a magnet ability, definitely!

Gonna add this in the demo after the one coming up, thanks for the idea~


New demo coming in a few days, Im aiming before christmas, thanks again for the report 

Developer(+1)

Alright, all of these are now fixed besides the magnet ability. 

If anyone else has some issues, please post em here!

(1 edit)

I got to level 5 after killing the various blades in the lil blade room and opening a nearby cabinet and the screenshake (and column of light) just got worse and worse and wouldn't stop. I turned it off in settings and while that fixed the screenshake my camera no longer looked at the protagonist and the glowing light was still there. Going back to the lab did nothing to stop this.


EDIT: also one of the boss' vertical punches hit a pillar and it froze up. I couldn't attack its weak point and it wouldn't stop being stunned.


a couple of other things: I feel like most of the enemies attack a bit too slowly to be much of a threat. It might be worth upping a bit. Or maybe decreasing how quickly you regen health in combat too. The fact that every enemy drops stuff you can absorb and use to heal yourself means that unless you're fighting something that doesn't drop anything like the ghosts in the pump rooms, you'll probably be able to outheal pretty much everything.

I like the base framework you've got going here though! Looks cool.

Also do you think you could add transparency as a customization option?