Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I'm not sure why this would be the case, unfortunately.  What platform are you playing on?


We play tested on MacOS, Windows and Web and unfortunately never encountered this :( 

Deleted 2 years ago

Why did you say “unfortunately”, when you said that you never encountered this issue? This is Good!

I was playing the Web Version, and then the Input lagged all the same in the Native Linux Version, despite the highest possible framerate.

I have only encountered this issue with your specific game so far.

Maybe the input is not actually delayed, but still feels delayed because the game might not use 2 important player fairness techniques:

  • Hang Time (Better known as Coyote Time) allows Jumping even a split-second after walking off a ledge, because players take a split-second long before actually realizing that they’ve just walked off the ledge
  • Jump Buffering records when the player pressed the Jump Button, so that if they pressed the jump button a split-second before reaching the floor, their character will jump as soon as hitting the floor

You should look these 2 terms (Coyote Time and Jump Buffering) up if you want to know more.