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Very cool. Do you have a timeline estimate for when you think line dance battles will be implemented? My current game was originally designed for RPG Maker, and was built around those kinds of battles. Not that I need them anytime soon or anything, I can keep myself busy for a while yet making the maps and events and everything else. I was just curious what sort of personal timeline you're working on.

It's just a rough guess at this point, but based on current efforts and the order I have things planned, I would say probably sometime this summer. I'm currently working on migrating all of the existing functionality over to Godot 3.0, so unfortunately there won't be any new major features until I get through that. At this point, I am thinking  that effort still has a few months of work left. After the migration is complete and I get Steam Early Access launched, one of the first things I'd like to focus on is building out the combat systems more!

The move to Godot 3.0 is taking a while to get through, but it's going to contain a lot of nice little improvements to the editors and I think it will be worth the wait. :)