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[devlog] Pizzapocalypse

A topic by TheSudz created Jul 09, 2016 Views: 615 Replies: 12
Viewing posts 1 to 10
(+2)

Hiya folks!

After finishing my game for the last jam (Get A Head, take a look!) I want to do more of what I did last time, but better!

Pizzapocalypse is a top down scrolling shooter, where you play as a delivery person delivering pizzas in a Mad Max style post apocalypse. By the end of the jam, there are a few features I want to include:

  • 5+ enemies.
  • 10+ weapons.
  • A functional and challenging boss fight.

If I have time, I'd also like:

  • Two playable characters (cosmetic only)
  • A second boss.

I'll be trying to update the devlog every night. Can't wait to read through everybody else's!

(3 edits) (+1)

DAY 1

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Implemented so far:

  • Player movement, health and ammo.
  • 3 guns: Pistol, machine gun and shotgun.
  • 2 enemies: One non-agressive enemy that scrolls down, one that moves back and forth shooting in bursts.

And my bug of the day, accidentally spawning too many enemies:

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What program are you using?

(+1)

I'm using Gamemaker Pro!

Host

delivering pizzas in the apocalypse omg.... this is such a rad concept i'm excited to see what the art will look like for this.

I'm going to working on some artwork today, hopefully will have something to show tonight!

DAY 2


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Most of today was spent knocking up some assets for the basic enemies. One of the most noteworthy pieces of criticism I received during the last jam was for the inclusion of hurt/death animations, so I've made that my focus for today. The default bikers now have assets, and two different death animations:

        • Biker falls off bike, flying through the air for a short time before landing and sliding along the ground. The bike skids off, and if the bike collides with another biker, it explodes.
        • The bike explodes immediately, with a Nuclear Throne-style screenshake.

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I'd like to do one more death animation, because it looks a little silly that most of the guys fly off their bikes. I also started implementing the boss fight, and a nifty little dust trail, that aids in the illusion of movement. I'd like to include a lot more stuff like this, smoke from explosions, bloody streaks on the ground when enemies die, etc.


Tomorrow, going to focus on another enemy, and do some more work of the boss fight!



Submitted

Looks great, I really like those bikers!

Thanks very much :D

DAY 4

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Was pretty busy yesterday, so I didn't get anything done. Managed to get a little done today though!

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Implemented today:

  • At 50 kills, the boss now appears at the top of the screen.
  • A new enemy,that moves down the borders of the screen and fires a spread of 3 shots towards the middle.
  • An extremely simple scrolling background, to aid with the illusion of movement.
  • A rocket launcher!

Tomorrow, going to focus on design and functionality of the enemies and the boss.



Host

omggg this art is soo charming i'm really grinning at your concepts + characters. i really love how these particles + explosions look also!

Submitted

Looks good! I had exactly the same idea for the boss to appear after certain number of kills!

DAY 7

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A few things implemented/changed today:

  • Sprites for the player character and a couple of the guns.
  • A placeholder title screen.
  • The beginnings of the player's death sequence.
  • Now, instead of the player shooting towards the mouse, the player fires straight forward. This was due to the game being too easy before. I may re-implement this, as the game is a little dull now.
  • Got some work done on the boss fight!

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The boss fires 50 bullets in a sweeping pattern, before reloading for two seconds, and firing again. I want some more attacks in there, but I'm happy with today's work!


And also, my favourite bug of the day: Dying turns the player into an unstoppable ball of firey rage.

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