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Good job on adding procedural generated dungeons during the jam time-frame! That's impressive!

I also liked your take on the theme, but I wish it was a bit more fleshed out. for example, I think it would have been nice to make the enemies start a little bit weaker and then give them more growth levels rather that just having them grow once. All and all though it was a nice game! Great job!

I agree, damage definitely needs to scale up over time, starting at lower damage than it currently is on.