Been busy the last few days, so I have not been working on this game during that time. However now I have gotten a few things done, so it’s time for another update.
First and foremost, I have updated my tileset a little bit with a few new tiles to support the level I have designed.
I also did a recolor of my one and only enemy, that I use for the underground passage in the level I have designed (the one and only level I will actually ship in this game).
I have had a really hard time getting my level designed, it is really hard to design good levels. My intention with this level is to reflect the core mechanics, which in this case includes for instance double-jumps. The level basically has 2 alternative endings, you either venture on the grass or go under the ground.
Whichever way you take, there are a few hidden coins in the level. Some are clever, and others are just really hidden. There are a few things missing from this level, I want to have a sign that has “GOAL” written on it at the end of the level, and I might actually get this done later.
The other things I would have wanted, but not gonna bother with is to have torches underground that lits up the environment around it (with shaders). Which although would be nice, is not something that I think I’m gonna get around to doing.
Here are two examples of hidden coins:
I have also made another small improvement. When you collect a coin, it will no longer just vanish. Instead, it will kind of animate itself upwards a bit before vanishing.
The gameplay has also been improved. The player can now get a kind of “speedup buff” that lasts for 0.40 seconds(might change), with a cooldown of about 1.4 seconds right now.
To use this speedup, you just use the direction keys. If you didn’t change direction(eg you pressed right when already going right) you get a temporary speedup.
This makes it a bit more interesting for those that have got the level nailed down. You can use speedup to gain an advantage in the score, the score is not only based on how many coins you collect but also on other things such as how fast you complete the level.
There has also been a small shader addition to the underground area. If you are underground it will get darker:
There may be some other small things I have neglected to mention, but other then that, this is what I have been doing.