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Loved the "Doomness" of the level. I found myslef exploring every last corner of it and I love that.

Just two things, in the roof of a building there are 3 canister things, careful with those, as the player can get stuck between them.

Also, maybe tone down the fall damage a lil bit, it feels unfair to take damage after falling from a 1 story building in this kind of games. But you know, this is only a suggestion.

Glad you liked it, that's exactly the sort of thing I've been going for.

>Stuck behind the canisters
I noticed this a while ago, then next build of the map shouldn't have this problem.

>Fall Damage
This is a tricky one, at the moment you need to fall about 6 meters for it to kick in which I think is quite forgiving. It's something a lot of people have been concerned about though so I'm keeping it mind.