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From what I've played, this is pretty good! the concept is neat, and reminds me of several flash games I've played in the past. Controls were tight. There was very little in the way of difficulty controlling where I wanted to go. New mechanics such as doors and immovable blocks were also a neat touch. Only issue is difficulty curve. The levels tend to vary from easy to hyper precise, and back to easy in the span over 3 levels. Other than that though, I like it!

Thanks for the kind feedback! I definitely agree that in retrospect, some levels spike up the difficulty a bit too much. I had some levels that were more "puzzley" and some "skill" ones, and  I think the precision was a result of me getting too used to them while testing, so my quick and dirty attempt at fixing that was the skip buttons.