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Great! I got it this time and finished one game on Normal. The things that confused me were: at first I didn't understand that I had to move a tile next to the character, I didn't understand that I had to move to the other board, I didn't understand what the lizards did or why they sometimes ran away, and the main thing I didn't understand was my overall goal. The text that's in the description now explains all of this very well, I don't know what the best way to convey this in-game would be.

I think the UI for the goal and turns left could be more prominent and obvious. When I was first playing I didn't understand what the text at the beginning was referring to I didn't even notice those bars at the top. This time I noticed them but wasn't sure which one was which and didn't really have a good sense of how well I was doing until the very end. If there was a really obvious "You have 156/300 points and 12 turns left" type of UI element I think it would help a lot.

I think they breakdown of scoring could be a little more clear too. For example, show the score for each color in that color before adding them up. So you would see: 5 in yellow, then 4 in blue, then they add up to your total score and you get multipliers. 

I also didn't immediately realize that the tiles I drop onto go to where the other tiles were. It makes sense once you notice it but if you saw the tiles move instead of them just teleporting there I think that could help too.

Overall I think it's a cool game and I want to play more of it. I'm going to install it on my phone and show some friends.