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Press fun game! Kind of addicting, not gonna lie. My only suggestions would be to maybe have the speed pick up over time instead of having the same constant speed the entire time, and also have something that keeps track of the score. :P

Thanks! Yeah, those would be useful. I thought the speed gradually changed…Maybe it’s either really slowly or I had planned to do it before I abandoned development as I inevitably did with any Scratch game.

lol well, who knows. Maybe it does and I didn't notice. :P

Good thing you suggested the score counter because around that time I was almost about to upload my first Unity game without a score counter :o I’m having trouble with the build though. The play button is fine in the engine, but in the build it’s huge. Do you have trouble with this?

(+1)

When you play the game, you're probably viewing in in "Free Aspect". The UI in Unity is a bit tricky, but go to your canvas and look for the box that says "Constant Pixel Size", then change that to "Scale with Screen Size". Then just try to position the button wherever you want and it should work.

Okay, thank you! :D

(1 edit)

(Sorry to bother you again) So your solution worked, I consider the game ready for publishing but I’m running into another error. My WebGL build only works on ‘build and run’, and it does nothing when I try to open the HTML file or put it on Itch. Everything I’ve seen online thus far doesn’t seem to have the answer to my dilemma. Any ideas? Edit: I’ve managed to make it work by putting the link (localhost:[numbers]) from the build-and-run but the name of the URL makes me think the page isn’t going to work on anyone else’s computer.

I believe you're supposed to put the index.html file along with any other files the build created (if there were any) into a .zip file and then upload it to itch.io. As for the build and run issue, I'm not really sure why that's happening. :/

It works now! Thanks so much :D