So, I'm just curious. For those who have played, do you think the "one person at a time" structure is good, or something I should change if I expand on this?
Play game
Spectra (jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cohesion | #49 | 2.776 | 3.400 |
Audio | #50 | 2.449 | 3.000 |
Theme | #53 | 2.286 | 2.800 |
Genre Incompatibility | #60 | 2.286 | 2.800 |
Overall | #66 | 2.286 | 2.800 |
Visuals | #69 | 1.960 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Chosen genres
Visual Novel/RPG
What was the size of your team?
1 person
How did you incorporate the theme?
With the inventory. You find soup cans and buckets around the dungeon you can fill up at springs. Once you drink the soup/water you can fill it back up.
Resources used
Unity Standard Assets by Unity
Fungus Engine by Fungus Games
Inventory System and fronts from VNEngine by Foolish Mortals
Some RPG scripts by Brackeys
Some models by ProCore
Talking beeps from Beepbox.co
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